Who created one of anime's most influential and psychologically complex series? The answer is Hideaki Anno, a visionary director whose personal struggles became the foundation for Neon Genesis Evangelion's profound narrative.
Anno's journey from animation enthusiast to legendary creator mirrors the emotional depth found in his most famous work. His willingness to pour his own depression, anxieties, and philosophical questions into Evangelion created something unprecedented in anime.
Understanding Hideaki Anno provides crucial context for appreciating Evangelion's themes and complexity. This article explores his background, creative process, controversial relationship with fans, and lasting impact on anime culture.
Who Is Hideaki Anno?
Hideaki Anno was born on May 22, 1960, in Ube, Yamaguchi Prefecture, Japan. He grew up during Japan's post-war economic boom, surrounded by the tokusatsu (special effects) shows and anime that would shape his creative vision.
Early Life Highlights:
- Born into middle-class family in industrial city
- Became obsessed with anime and special effects shows
- Drew constantly, filling notebooks with characters
- Struggled with social connections as a child
- Found community through animation fandom
Anno attended Osaka University of Arts, where he studied animation and met future collaborators. During this period, he worked on independent animation projects and formed lasting friendships with other aspiring creators.
His breakthrough came when he contributed stunning animation sequences to notable productions. His work on the 1984 film "Nausicaä of the Valley of the Wind" and his directorial debut with "Gunbuster" (1988) established him as a rising talent.
Career Timeline:
|
Year |
Achievement |
Significance |
|
1984 |
Animator on Nausicaä |
First major production credit |
|
1988 |
Directed Gunbuster |
Directorial debut |
|
1990 |
Directed Nadia |
Gained director experience |
|
1995 |
Created Evangelion |
Career-defining masterpiece |
|
2007 |
Started Rebuild films |
Reimagined his classic |
However, success came with personal cost. Between directing projects, Anno experienced severe depression that would profoundly influence his most famous creation.
The Birth of Neon Genesis Evangelion

Evangelion emerged from Anno's darkest period. In the early 1990s, he struggled with clinical depression, feeling disconnected from animation work and questioning his life's direction.
Personal Crisis Becomes Creative Fuel
Rather than hiding his mental health struggles, Anno channeled them directly into his next project. He decided to create an anime that reflected his psychological state honestly.
Anno's State During Creation:
- Severe clinical depression
- Questioning value of his work
- Feeling disconnected from others
- Struggling with purpose and meaning
- Considering leaving animation entirely
He approached studio Gainax with a proposal for a mecha anime that would subvert genre conventions. Instead of triumphant heroes piloting robots, he wanted to explore the psychological damage such responsibility would cause.
Creating Something Revolutionary
Production began in 1995 with Anno as director and writer. He assembled a talented team but maintained tight creative control over the series' psychological and philosophical elements.
Key Creative Decisions:
- Made Shinji a reluctant, damaged protagonist
- Focused on characters' internal struggles
- Incorporated religious and psychological symbolism
- Prioritized emotional truth over action spectacle
- Broke conventional storytelling rules
Anno drew heavily from his own therapy experiences, psychology texts, and philosophical readings. The result was unlike anything anime had attempted before.
The series aired from October 1995 to March 1996, gradually building a devoted following. However, production problems forced Anno to create the controversial original ending with limited resources.
Anno's Complex Relationship with His Creation

Does the creator of Evangelion hate his own show? This question persists among fans, fueled by Anno's complicated statements about his masterpiece.
The Truth About Anno's Feelings
Anno doesn't hate Evangelion—his relationship with it is far more nuanced. He's expressed frustration with certain fan reactions but remains proud of what the series achieved.
What Anno Has Actually Said:
- Proud of series' artistic achievements
- Frustrated by some fan interpretations
- Troubled by otaku culture's obsessive elements
- Grateful for series' impact on his life
- Conflicted about commercial success
In interviews, Anno has expressed concern about fans who retreat into fictional worlds rather than engaging with reality. The original series' ending deliberately challenged viewers to confront this tendency.
The Controversial Original Ending
The final two episodes of Evangelion confused and angered many fans. Instead of resolving plot threads, Anno delivered abstract psychological exploration focused on Shinji's internal journey.
Why Anno Made This Choice:
- Budget and time constraints limited animation
- Wanted to force viewers to think deeply
- Prioritized thematic resolution over plot
- Challenged expectations deliberately
- Reflected his own mental state
Anno later created "The End of Evangelion" film to provide a more traditional conclusion. However, even this version contained confrontational elements criticizing certain fan behaviors.
Messages to Fans
The End of Evangelion includes footage of angry fan letters and death threats Anno received. This wasn't just venting—it was commentary on toxic fandom and unhealthy attachment.
Anno's Core Messages:
- Fiction shouldn't replace real life
- Obsessive fandom can be harmful
- Face reality instead of escaping
- Create your own meaning
- Don't worship creators or characters
These messages explain why some perceive Anno as hostile to his own work. He's not rejecting Evangelion—he's rejecting unhealthy relationships with it.
The Rebuild of Evangelion: A Second Chance

Starting in 2007, Anno embarked on an ambitious project to reimagine Evangelion through four theatrical films. The Rebuild series allowed him to revisit his classic with new resources and perspective.
Why Rebuild Evangelion?
Anno's decision to remake his masterpiece surprised many fans. He'd moved on to other projects, including live-action films, so why return to Evangelion?
Reasons for the Rebuild:
- Modern animation technology
- Opportunity to refine ideas
- Address unresolved creative goals
- Reach new generations
- Find personal closure
The Rebuild films start similarly to the original series but gradually diverge into new territory. This approach respects the original while creating something fresh.
Evolution of Anno's Vision
The four films show Anno's growth as a person and creator. The final film, "Evangelion: 3.0+1.0 Thrice Upon a Time"reflects a healthier, more hopeful worldview.
How the Rebuild Differs:
|
Aspect |
Original Series |
Rebuild Films |
|
Tone |
Increasingly dark |
Ultimately hopeful |
|
Shinji's Journey |
Trapped in despair |
Finds resolution |
|
Message |
Face reality |
Create your future |
|
Anno's State |
Deep depression |
Recovered, married |
|
Ending |
Ambiguous |
Conclusive closure |
The final Rebuild film explicitly addresses Anno's relationship with Evangelion. Shinji's journey to move beyond his trauma parallels Anno's need to move beyond his defining work.
Finding Closure
"Thrice Upon a Time" concludes with Shinji choosing to create a world without Evangelions—a world where he can grow up normally. This represents Anno's own desire to move forward.
The Final Film's Significance:
- Provides genuine closure for characters
- Releases Anno from Evangelion's shadow
- Thanks fans while saying goodbye
- Reflects Anno's personal growth
- Allows him to pursue new projects
Anno has stated this is his final Evangelion work. After 26 years, he's ready to let go and explore new creative territories.
Controversies and Misconceptions

Several controversies and myths surround Anno, particularly regarding his relationship with fans and the series. Let's separate fact from fiction.
Was Anno Really Doxxed?
The term "evangelion creator doxxed" appears in searches, but this requires clarification. Anno has faced harassment and received death threats, but full doxxing in the modern sense hasn't been widely reported.
What Actually Happened:
- Received death threats after original ending
- Some fans sent threatening letters to studio
- Had security concerns during initial run
- Faced intense criticism and harassment
- Incorporated these experiences into End of Evangelion
Japanese privacy laws and cultural factors make traditional doxxing less common than in Western contexts. However, Anno definitely faced serious harassment that impacted his work.
Does Anno Hate His Fans?
This misconception stems from his critical commentary on otaku culture. Anno doesn't hate fans—he's concerned about unhealthy escapism and obsessive behavior.
Anno's Actual Position:
- Appreciates genuine fans who engage thoughtfully
- Criticizes parasocial relationships with characters
- Worries about people retreating from reality
- Distinguishes healthy fandom from obsession
- Wants fans to live fulfilling real lives
His messages in End of Evangelion and Rebuild films aren't attacks on fans generally. They're warnings about specific unhealthy behaviors he's witnessed in extreme cases.
The "Anti-Otaku" Label
Some label Anno as anti-otaku, which oversimplifies his complex relationship with Japanese fan culture. He is himself an otaku by background and interests.
Understanding Anno's Otaku Status:
- Grew up as animation and tokusatsu fan
- Part of first generation of anime otaku
- Built career within otaku culture
- Understands it from inside
- Critiques it because he cares
Anno's criticism comes from love and concern, not hatred. He wants otaku culture to evolve toward healthier forms of engagement.
Anno's Creative Philosophy and Influences
Understanding what influences Anno helps explain Evangelion's unique character. He draws from diverse sources, blending them into distinctive creative vision.
Major Influences on His Work
Anno's creative palette includes unexpected combinations of high and low culture, Eastern and Western philosophy, and personal and universal themes.
Key Influences:
- Tokusatsu Shows: Ultraman, Kamen Rider (visual style)
- Psychology: Freud, Jung (character analysis)
- Religion: Christianity, Judaism (symbolism)
- Philosophy: Existentialism (thematic concerns)
- Personal Experience: Depression, therapy (emotional core)
He's famous for using Christian imagery not for religious reasons but for aesthetic and symbolic impact. This approach sometimes confuses Western viewers expecting theological accuracy.
His Directorial Style
Anno's direction combines meticulous planning with improvisational elements. He's known for pushing animators to their limits while encouraging creative input.
Anno's Directing Characteristics:
|
Element |
Approach |
Effect |
|
Character Focus |
Internal psychology emphasized |
Deep emotional resonance |
|
Symbolism |
Layered, often ambiguous |
Encourages interpretation |
|
Pacing |
Varies wildly for effect |
Keeps viewers off-balance |
|
Visuals |
Experimental when needed |
Memorable, distinctive scenes |
|
Endings |
Often controversial |
Provokes discussion |
He's not afraid to sacrifice conventional storytelling for emotional or thematic impact. This makes his work divisive but undeniably memorable.
Collaboration Style
Despite his controlling reputation, Anno values collaboration with trusted artists. He assembled core teams who understood his vision and could enhance it.
Key Collaborators:
- Yoshiyuki Sadamoto (character designer)
- Shiro Sagisu (composer)
- Kazuya Tsurumaki (assistant director)
- Hideaki Anno's wife, Moyoco Anno (later collaborator)
His marriage to manga artist Moyoco Anno in 2002 significantly impacted his personal recovery and later creative work. Her influence appears in the Rebuild films' more hopeful tone.
Beyond Evangelion: Anno's Other Works

While Evangelion defines Anno's legacy, he's created other significant works showcasing different aspects of his talent. These projects reveal his range beyond mecha anime.
Early Directorial Works
Before Evangelion, Anno directed several notable anime that demonstrated his emerging style and concerns.
Pre-Evangelion Projects:
- Gunbuster (1988): Space opera combining mecha action with emotional depth
- Nadia: The Secret of Blue Water (1990-1991): Adventure series with romantic elements
- Gunbuster 2 (2004): Sequel exploring similar themes with new characters
These works show Anno experimenting with combining genre entertainment and psychological depth. Each pre elements that would fully flower in Evangelion.
Live-Action Films
Anno has also directed live-action films, particularly focusing on tokusatsu properties he loved as a child. These demonstrate his versatility across mediums.
Notable Live-Action Work:
- Cutie Honey (2004): Colorful adaptation of manga
- Shin Godzilla (2016): Acclaimed kaiju film addressing bureaucracy
- Shin Ultraman Reimagining of classic hero
- Shin Kamen Rider Latest tokusatsu revival
"Shin Godzilla" particularly earned critical acclaim for using monster movie framework to critique Japanese governmental response to disasters. It won multiple awards and demonstrated Anno's relevance beyond anime.
Current and Future Projects
Following Evangelion's conclusion, Anno continues working on projects that interest him personally rather than chasing commercial trends.
Recent Focus:
- Completing "Shin Japan Heroes Universe" films
- Mentoring younger creators
- Producing rather than just directing
- Exploring new storytelling approaches
- Taking on passion projects
Anno's post-Evangelion career suggests a creator finally free to pursue diverse interests without his masterpiece's shadow looming over everything.
Collecting Anno's Legacy
For fans inspired by Anno's creative vision, building collections of and model kits offers tangible connection to his works. These collectibles celebrate the characters and designs from his most influential creations.
Why Collect Evangelion Merchandise
Collecting allows fans to engage with Anno's vision in physical form. Each or model represents aspects of the complex narrative he crafted.
Collection Benefits:
- Physical connection to beloved characters
- Appreciation for design details
- Community with fellow enthusiasts
- Investment in quality craftsmanship
- Personal expression of fandom
High-quality collectibles capture specific moments from the series, preserving Anno's storytelling in three-dimensional form. Display cases become personal galleries honoring his creative achievement.
Building Meaningful Collections
Thoughtful collectors focus on pieces that resonate personally rather than accumulating everything. This approach aligns with Anno's messages about healthy engagement with fiction.
Collection Approaches:
|
Style |
Focus |
Philosophy |
|
Character-Focused |
Favorite characters only |
Personal connection |
|
Scene-Based |
Key narrative moments |
Story appreciation |
|
Design-Oriented |
Unique artistic pieces |
Aesthetic value |
|
Complete Series |
All available items |
Comprehensive coverage |
Anno himself would likely encourage collecting as creative expression rather than obsessive completion. The goal is enjoyment and appreciation, not escapism or substitute for real relationships.
Anno's Impact on Anime Industry
Hideaki Anno's influence extends far beyond Evangelion. His approach to storytelling, willingness to take risks, and integration of psychological depth changed what anime could achieve.
Changing Anime's Possibilities
Before Evangelion, most mecha anime followed established patterns. Anno demonstrated that genre conventions could framework for exploring complex psychological and philosophical themes.
Anno's Industry Influence:
- Proved anime could handle mature psychological content
- Showed commercial viability of experimental storytelling
- Inspired generation of creators to take risks
- Elevated expectations for character depth
- Demonstrated power of auteur vision
Countless anime since Evangelion show his influence, from obvious homages to subtle incorporation of his storytelling techniques. Directors cite him as inspiration for pushing boundaries.
Mentoring New Generations
Anno hasn't just influenced through his work—he actively mentors younger creators. Studio Khara, which he founded, develops new talent while producing his projects.
Anno's Mentorship Approach:
- Provides opportunities for emerging directors
- Shares techniques and philosophy
- Encourages finding personal voice
- Warns against mere imitation
- Emphasizes importance of life experience
He understands that healthy industry requires new voices bringing fresh perspectives. His mentorship ensures his influence continues through others rather than just his own works.
Studio Khara's Mission
Anno founded Studio Khara in 2006 to maintain creative control and support projects he believes in. The studio represents his vision for how animation production should work.
Khara's Principles:
- Creator control over intellectual property
- Fair treatment of animation staff
- Quality over speed in production
- Supporting diverse projects
- Long-term sustainable practices
This studio structure reflects lessons Anno learned from difficult production experiences. He's working to improve the anime industry for future generations.
Frequently Asked Questions
Who is the creator of Neon Genesis Evangelion?
Hideaki Anno is the creator of Neon Genesis Evangelion. Born in 1960 in Japan, Anno directed and wrote the original 1995-1996 anime series that became one of the most influential works in anime history.
He channeled his personal struggles with depression into the series, creating unprecedented psychological depth in the mecha genre.
Does the creator of Evangelion hate the show?
No, Hideaki Anno doesn't hate Evangelion. His relationship with the series is complex but not hateful. He's proud of its artistic achievements while frustrated by certain fan reactions.
Anno criticizes unhealthy obsessive fandom and escapism into fiction, but this doesn't mean he hates his creation. He wants fans to engage with it thoughtfully while maintaining fulfilling real lives.
What happened with the Evangelion creator being doxxed?
Anno faced serious harassment including death threats after Evangelion's controversial original ending, but traditional "doxxing" as understood today wasn't widely reported. Japanese privacy laws and cultural factors make doxxing less common than in Western contexts.
He did receive threatening letters and faced security concerns, which he later incorporated into "The End of Evangelion" film as commentary on toxic fandom.
Why did Hideaki Anno create the Rebuild films?
Anno created the Rebuild of Evangelion films starting in 2007 for multiple reasons. Modern animation technology allowed him to refine his vision, he wanted to address unresolved creative goals, and he sought personal closure with the series.
The Rebuild films ultimately reflect his personal growth from depression to healthier worldview, with the final film serving as definitive goodbye to Evangelion.
What other works has Anno created besides Evangelion?
Beyond Evangelion, Anno directed "Gunbuster" (1988), "Nadia: The Secret of Blue Water" (1990-1991), and several acclaimed live-action films. His "Shin Godzilla" (2016) won multiple awards and demonstrated his relevance beyond anime.
He's currently working on tokusatsu revivals including "Shin Ultraman" and "Shin Kamen Rider," returning to properties he loved as a child.
Conclusion
Hideaki Anno's journey from depressed animator to legendary creator demonstrates how personal struggle can fuel profound artistic achievement. His willingness to channel his darkest moments into Neon Genesis Evangelion created something that resonates across cultures and generations.
Anno's Lasting Legacy:
- Created one of anime's most influential series
- Demonstrated anime could handle complex psychological themes
- Inspired generations of creators to take creative risks
- Challenged unhealthy aspects of fan culture
- Found personal growth through artistic expression